Tag: game-dev Choosing the Right Engine for My New Project Choosing a game engine should be simple—at least on paper. Visual novel? Use Ren’Py, done. But in reality, things get messy when your game starts demanding complex UI, event-driven systems, and data-heavy mechanics. In this article, I break down how I chose the right engine for my first serious project—and why I ended up with Godot instead of the obvious choice.