Tag: game-devlog
Core Engine Vertical Slice & Lessons from End-to-End Testing
In this dev log, I share my experience creating a vertical slice for the core engine and running end-to-end tests. With limited testing standards and tools, I encountered several challenges that led to valuable insights about event-driven systems, synchronous execution, and effective testing strategies.
One Week In: Building the Core Systems
One week into development, I decided to focus entirely on building the core systems of my visual novel. Instead of jumping straight into content, I chose to create a reusable engine in Godot—from condition handling and event scheduling to time, stats, and branching endings—laying a solid foundation for future development.